It will make projectiles split out in a circle and with Vengeant Cascade all projectiles return to the source (you or your totem). In this article, we will delve into the details of Vengeant Cascade, its widespread usage, the. It seems that people want you to nerf other people's shit, just not their own. To Preface, here is my build killing Feared on 150M+ DPS set up. Also forum/reddit users: "Nooo, don't you dare touch Vengeant Cascade, Exploding totems or anything else we like! oMg nO fUn aLlOwEd gGg". Kentsui. Posted by yankuch on Apr 4, 2023, 7:09:27 PM. Crystallised Omniscience Onyx Amulet Requires Level 61 +(10-16) to all Attributes Modifiers to Attributes instead apply to Omniscience +1% to all Elemental Resistances per 15 Omniscience Penetrate 1% Elemental Resistances per 15 Omniscience Attribute Requirements can be satisfied by (15-25)% of Omniscience That winter,. Technically this is still useful on an. Not sure if it's hypocrisy, but everyone surely believe they are in the majority. Oil #1 Oil #2 Oil #3 Outcome; Verdant Oil: Crimson Oil: Silver Oil: Lord of the Dead +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 20% increased Damage: Amber Oil:The first one is Ashes of The Stars. When you "reload" with Call of Steel, the impales come back to you, replenishing all shards and dealing reflected damage to mobs. this was before all the strike range, extra targets and all the nice changes to the passive tree. See my top level for how it could be tweaked to show what I think you want. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Welcome to Vancouver's most active nerf community! As a group we aim to host and promote regular Nerf Wars for all ages in Vancouver BC. . The distance of the travel back also benefits from "far shot", getting the maximum effect of it. TOP 2: Lightning Arrow. It's stupidly broken. Quote this Post. (patch note did not have kinetic blast change so we think it's a bug) please. Version Changes 3. As to me having stuff like Vengeant cascade with a INT stacking wander using kinetic blast seems like wild clear speed. This has brought my clear to a whole new level. Report Account: Report Type. Note that this is no longer relevant due to the mechanical changes in 3. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. 52% plays it with lightning arrow 22% artillery balista 12% ice shot 8% barrage 7% frost blades 6% sst 6% molten strike. Lightning Strike is a melee strike attack. Similar to the ashes/Omni change a few leagues back. Vengeance cascade Blood Notch Impending doom Cooldown passives and mods Cluster jewel notable stacking Dps golems Spectre levels Poison Ice and fire trap Righteous fire Boneshatter Energy blades Energy shield Mind over matter Not all of this stuff is op, just a guess. Cascade is just double damage for vanilla projectiles (ele hit/la/ice shot on single-target). There is even a picture available where you can see comparisons between each combination. 5. This is quite a big nerf in my view as this build is still a bit of a glass. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. 3. Attack Projectiles Return to you from final Target. Get +1 Pierce (only. ago. Every cold skill can do good damage with heatshiver, until that gets nerfed dont worry. Do you think vengeant cascade anoint or the 20% qual anomalous faster projectiles 60% return will work for skele mages? If so, that is a crazy buff. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. That's so awesome to. Verdant Oil. Its power and. BUT results have shown that Sniper's Mark is actually a bad mark for Vengeant Cascade. The main advantage of phys to cold conversion is that you freeze and shatter monsters, it greatly improves your survivability and FPS I played both ele and phys TS with mirrored bows, they are comparable If you are on budget (which you probably are) - ele is better, can get 1k ele DPS bow for like 2-3 divines this league which is nuts. This is quite a big nerf in my view as this build is still a bit of a glass cannon. The most obvious and easy fix would be making returning projectiles from the same source cannot hit the same target again (since it is the normal behavior of all. Other notable mentions are Anomalous Melee Physical Damage, which gives some additional strike range and. If they decide not to nerf it I would expect to see equally powerful helms for fire/lightning/chaos damage in the future. Discussion. S. 21Barrage support allows every arrow released by arrow nova to hit the target it land. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. Spectral Shield Throw Deadeye (SSF) - Journey To Amazing Build In POE 3. S. Vengeant Cascade needs to hit a mob to return, this returns no matter what. PoE Planner - Updated Passive Trees for 3. But I knew for sure the new build had to have the new OP gloves - Tanu Ahi, Vengeant Cascade, the best damage aura in the game - Hatred and Heatshiver, which to my surprise the developers didn’t change in POE 3. Doryani's Prototype , Far Shot , Vengeant Cascade , Lightnin…GGG, There is no way the "Vengeant Cascade" anoint goes live without a nerf, right? With the changes you are making to returning projectiles, leaving Vengeant. It did get a massive early game nerf though so I'll probably run helix until I get to maps. Exposure, power and frenzies, onslaught. Spectral Shield Throw scales DPS based on the armour value of your shield, meaning you don’t need to buy an expensive weapon like most attack-based builds. In Trial of the Ancestors (3. Vengeant Cascade is for sure getting a nerf. Far Shot basically gives you 30% more Damage since the icey blades always travel the maximum distance (147% increased Projectile speed), The mark mastery gives massive Base Crit and the tailwind 4 pointer gives potentially massive mitigation as. Ice shot state after vengeant cascade nerfs? I really want to start the league with Ice shot, but the vengeant cascade nerf got me worried. Maim fossil craft for chests is now gone, this might mean re-evaluating the choice of supports for SST, the other change to Point blank losing some damage and finally some shaper/elder rolls mainly the Ele as extra. 1: A Forfeit button is being added for Stalemates in the Trial of the Ancestors. Vengeant cascade annoint + pierce is absolutely nuts and it will double your dps on clear setup. Returning projectiles pierce all targets. they decided to nerf almost 60% of the player power. Galvantic Arrow, Barrage support, Awakened Arrow Nova; Gives you 11 arrows (excluding any other sources of arrows you might have). 22) it is kind of like in Sanctum again. Return happens at mouse point for the main projectile, so the sub projectile explosions happen at your back. To be honest, I didn’t know the specific build I wanted to make before making a new build. the price is a response to fad/demand in a lot of cases though. Might have to go Impale Spectral Helix Champion based on the % added effectiveness, also going LL with Bloodthirst would be even more insane damage. Vengeant Cascade is a passive on the skill tree that recently went through a rework, leading it to become very powerful for any projectile-based build. I am at lvl 82 in yellow maps, merciless lab done, I am still with precise. It is only available by anointing an item (amulet or Blight-specific. The next most impactful upgrade is the 6-Link. Posted by DiabloImmoral on Apr 4, 2023, 7:36:52 PM. Thanks for watching guys, hope you have a great time with the build!Current POB: to @BehindEyesGamingPOE , check his chan. I've played it all the way from start of the league to level 100 in SSF Crucible as well as up to level 98 in SSF Sanctum. This is quite a big nerf in my view as this build is still a bit of a glass cannon. Verdant Oil. It increases your already good clear speed and also provides a. Sabo lost a shit ton of support for Seismic. For Vengeant Cascade hard to tell, but we have the numbers for the new support at least, assuming it scales to 50% at 20 the build should still be fine most likely, but a lot weaker. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. You could already do it with Vengeant cascade, 1 pierce or chain, Tornado asenath's and stay close to the target: 4 hits per arrow fired (tornado, enemy, tornado, ground. Most ascendancies have been changed. . On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. The Icy Wave is the only attack projectile, so it should work, but not sure you'll get that much use from it as returning projectiles can't hurt the same target twice. Combined with vengeant cascade hydrosphere trick you almost quadruple your dps vs bosses(btw vengeant cascade also wrecks expedition shield mobs as it comes back to bite them from behind) Lightning arrow seems to be the skill of choice of 5-ways carries so i guess it's top clearspeed skill atm, and not TS, but it might also relate to HH buff. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. The build is also dead I think if vengeant cascade is nerfed as hard as Im thinking it will be. ago. I have been trying to do more pinnacle bosses this league, and as the title would suggest am running frost blade with vengeant cascade. It can hit same target twice. It took them far too long to make impactful changes to seismic trap. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Anoints on amulets can activate any passive on the skill tree, including the hidden ones like Vengeant Cascade. 21. Glove slot is very important because my build benefits massively from two annoints - Vengeant Cascade to double single target and Tranquility for a lot of damage and some % ES. Also looks like these supports are on weaker side of things. 00% Effectiveness of Added Damage: 45% Radius: 12 Requires Level 28 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the. It's only OP if you already have a super-powerful bow build. ) Currently doesn't work with GMP tho so you're better off just using that (also barrage has a less multiplyer that affects poison while gmp's one doesn't. It frees anointment, helm enchantment, and few passive skills. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. Amount Part Description Meta; 13: The Cataclysm The Cataclysm 13 Level 21 Spell Gem Corrupted The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. If you have enough proj, it's kinda better because of that. So, that’s a free 100% more damage. Topaz Ring Requires Level 48 + (20-30)% to Lightning Resistance + (30-50) to Dexterity. 21. 14 Standard. r/PathOfExileBuilds. It stayed in the gutter for years. Basically all out on damage. Because totems look like sticks and flameblast is a circle so it looks like a pizza. (25-35)% increased Projectile Damage. View Staff Posts Post Reply. And tornado moves makes it more annoying to hit. This is a fairly simp. Did they make nimis reliant on vengeant cacade's previous condition (hitting something) to return but update the language such that they're the ~same (rather than making cascade return without a target which would have been very strong)? are they both ~useless now (outside of nimis spark)? Vote. Beautiful-Grass-6630. It wouldn't be that special by itself, but there are going to be changes to how the returning works. For Sa by default the thorns do not return. . The last 2 years have been rough and in the last year in particular we've been getting so much nerf and clawback that it's hard to see where the game is going. -ailments focus on helmet was halved (not used with Wilma's, but if it gets nerfed in the. He has tornado for this, which gets procced every ,3 sec to have the tornado on the target. Toxic Rain shreds bosses and scales off a. Have at least 1 pierce. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. Deadeye can lose the double damage and be fine champ cannot. Even if Vengeant Cascade was not removed, I'd advocate starting with Panopticon because of this, since the difference between 50% shock effect and 10% shock effect is noticable. It's not worth doing it now. In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. In all fairness, Vengeant Cascade 100% needs to be nerfed. For example - Kinetic Blast. Vengeant Cascade makes projectiles come back to you, hitting mobs again. I'm predicting Bloodnotch will take a hit too, though hopefully they don't completely destroy it; that would go against the point of their entire unique jewel rework. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. Pathfinder would make clearing much easier, though either ascendancy would work if spending a fortune on grabbing either the poison prolif or +2 projectile jewels from each other. If you decide to use Assassin's Mark instead, staying close-ish to the boss will be enough. 1. I believe that the arrow portion of ice shot that originaites from sniper's mark will not shotgun but the explosion portion will. What do we think about vengeant cascade? would it be worth taking? Posted by Logzforlife on Apr 3, 2023, 5:24:36 PM. + 100% spell suppression. Shotgun mechanics don't stay quiet for long. GGG needs to change its behavior to deem it worth the two golden oils. Claw's not that great, so probably 4~5mil dps assuming 1 hit + 3 proj + 5% shock; also getting bit extra st dps from tornado. Vengeant Cascade will get nerfed for sure, since this passive became OP (unintentionally I feel) by fixing and normalizing the returning projectile behavior for all skills this patch. 20 is explosions around my character(all explosions will around my character like in video) but 3. I just need confirmation that Vengeant Cascade gets gutted like it deserves. Some version of vengeant cascade splitting steel or some version of exploding totems. Vengeant. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. Since there is still some discussion on whetever Vengeant Cascade is worth it or not, made a quick showcase limiting RNG factors to compare the difference in. rasmuskl poe. Posted byDo you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. 70% less on a level one support gem, where that is the only stat that can scale. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. Secondly the projectile from "Cobra Lash" doesn't last forever and can expire before it can return to you, Projectile Speed can help with this. Verdant Oil. Hey guys, the league is going to end soon, so we're messing around with underused skill and play some meme builds ~ Here's one of our epic build discovery us. They tend to do that if they like the item and its power level but still want to nerf it in some way. This is quite a big nerf in my view as this build is still a bit of a glass. They actually can hit the same target twice, but they won't return if they pierce, so I don't think it's very relevant here. That nerf was done in a way that probably makes sense, and it's not doom and gloom. Unexpected nerf to totems, especially spell totems. "Someone in my chat suddenly came in saying Divination Distillate wasn't working at all with Pathfinder's new Master Surgeon ascendancy notable. I guess. I can also say it can only be done with katana and longsword. AFK trading WILL be added. ReplyThat's not very efficient and makes the support gem (or battlemage) fairly weak. Quote this Post. Although it is one of the passive skills on the skill tree, players. P. Tornado Shot is the same as before. I mean, vengeant cascade and explode totems probably accounted for 75%+ of the meta last league. Might not be top tier, but it should still be like B+ tier. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment ReipTaim • Additional comment actions. This skill hits up to 3 Additional Enemies near the Target (5 with Lab Enchant). ago. Vengeance Trigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1. It doesn't matter if it's one projectile or. Maybe they are finally going to remove the 50% more multiplier on the gem or something, but else leave it alone if we are lucky. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Deception Orb — Gives the enemy team “Paranoia” making it difficult to see for them. I don't think Pathfinder will get nerfed massively but I do think Nature's Reprisal will get a nerf to chance to inflict Withered. Vengeant Cascade will get nerfed for sure, since this passive became OP (unintentionally I feel) by fixing and normalizing the returning projectile behavior for all skills this patch. Dad and my ride through the mountains in Washington state. Poison Molten Strike. 21 we got +2 arrow and Vengeant Cascade. Splitting steel on standard sometimes starts to only shoot one projectile, even after Call of Steel. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Venom Gyre Act 1. ) Currently doesn't work with GMP tho so you're. The oil. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. In addition, I decided it was time. 0. Plus Vengeant Cascade is insane! If you wanted to play a Nimis build in 3. Received a new Vaal Skill in Vaal Lightning Arrow, which is extremely underwhelming. Historic Quant/rarity WILL be reverted. That may inflict an indirect nerf, but especially LA does not deserve another nerf after vengeant cascade put it far behind TS again and after you cant make those nutty crucible bows anymore. Cast your Hydrosphere behind the enemy and fire away. First we need to understand how to abuse vengeant cascade in single target setups. 21 we got +2 arrow and Vengeant Cascade. Tested myself at 160% all the projectile returns but visually they disappear before hitting the target. 3. The behavior might be different this time around we will have to test it to see. I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. #pathofexile #poe #crucible #guide #arpg #tutorial #build #buildguide A discussion on Vengeant Cascade and why it is so popular in Crucible league. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Just get to 142% projectile speed and it doubles your single target damage. Got the oils ready, got a lead sprinkler with the additional str stack node. Also, it specifies attack projectiles - Frostbolt is a spell. LA, Ice Shot, KB do not explode on top of you even when you offscreen them, so not like nimis. Rings are a great source of Attributes or Resistances and these are stats are generally interchangeable with your Belt and Gloves. vengeant cascade is an anoint only notable that makes attack projectiles return to you. Min. Do get pierce so that you can take advantage of vengeant cascade. " It's pretty much dead node without returning projectiles support. Anything to change the meta. Most bow skills that fire projectiles and take Vengeant Cascade. If you assume that one does every time, then boom double damage. Crit multy might be better. I was testing bunch of skills with vengeant. You lose shock, but gain chill/freeze, or brittle. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Only 1 projectile can hit the mob, but it hits 2 times as all of you already know. No, it will not get nerfed. 25 sec Can Store 1. Please don't nerf it ggg. Opalescent Oil. I think with Vengeant Cascade effectively doubling the damage of LA (more with Far Shot), TS is only really better at clear, and that's with all that in place, a +2 phys bow and hatred scaling setup. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. Between 110-125% proj speed and 0-20 nearby it seems give the best results: more than 30 hits per attack. This can be built in Flat Lightning for great leveling. . Meanwhile sometimes shit is actually broken and they barely touch it. Then in a tabula I have a second setup for Toxic Rain to deal with bosses since Caustic has low dps pre-Nimis. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter. Trying to make up for it I've heard here and there people talking about vengeant cascade and tornado (to replace hydrosphere?) which could help with dmg. i run purity of elements, have 79/78/79 all res, vengeant cascade, probably need to work on chaos res, bosses go down smoothly but the skills/links themselves do not clear much aoe at all (even with gmp which makes vengeant cascade really feel nice). Vengeant Cascade. Here are a few key takeaways from Path of Exile Patch 3. Allocate the bow mastery "increases and reductions to projectile speed also applies to damage", its a solid 5-10% damage increase for a single skill point. Lightning Arrow ended up being one of the most popular league starter builds, but there are a lot of variations, Vengeant Cascade and Vaal Lighting Arrow made this skill have the best clear out of any bow skill, can easily. Lightning Arrow is much worse in PoE 3. The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. Although it is one of the passive skills on the skill tree, players cannot earn it by putting skill points into it. The Cascade Loop (only the large version) which takes us from desert to snow on the road all in 1. 3. • 4 yr. 15. Sadism Support. on Aug 17, 2023, 2:26:07 AM. In today's video, I'll be crafting a mana reservation helmet for my Vengeant Cascade Ele Hit Deadeye build in PoE 3. Vengeant Cascade (E of tree) 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby EnemyTornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. Do you remember playing with Nerf Guns? You can bring back all the nostalgia of the projectile toy at Vancouver Blaster Brawls . As expected, since this data set isn't normalised, Clear Oils are seeing the most use. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Panopticon is Amber Golden Golden now maybe they got exchanged after vengeant cascade nerf. Additional Info. Vengeant Cascade - 15% Increased Projectile Speed. After the nerf to Vengeant Cascade, Return Projectiles Support was born. but unless they stealth nerf power siphon I dont really have many doubts. Without Sniper's Mark: projectile pierces and returns. 2nd demo video for my Lightning Strike Raider in 3. The phys bow will retain much higher value if you take it to standard. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. I wanted to showcase the power of the one of the most broken annoints in the game VENGEANT CASCADE. Data. I would conclude the average hit number is about 4. 5 seconds before it goes into its second form. . You can just alt+mouse over on tree for any notable to see the recipe. blauli • Inquisitor • 7 mo. Support gem says 70% less damage on return, but there is a bow mastery that gives "proj speed = added proj damage", meaning it greatly increases bow return dmg. Vengeant Cascade is the most fun I've had in a long while. Projectiles Return to you. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Reply reply omniocean • This is absurd, and will most likely be nerfed soon. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile DamageConverts 3% of. Nimis. Bow builds are still good enough that if you want to play a bow build you still play it even without Vengeance Cascade. Ignite Reap/Exsang (100% fire conversion, debuffs do fire DOT). If anything try to rush the annoint vengeant cascade on a decent amulet for Ice shot, it will feel really good. Don't forget to anoint Vengeant Cascade to make your projectiles return! Ring 1. Obviously the annoint opportunity cost is a million times lower though. ThisIsWorldOfHurt • 6 mo. The Hydrosphere interaction was changed some time back, so that you can only hit it once a sec so it doesnt work anymore. Pathfinder. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. 5. 00% Effectiveness of Added Damage: 140%. 6. • 24 days ago. Frost Blades works with Vengeant Cascade. Honestly without a solid investment of like 50 div on top of an omni I wouldn't go near TS when LA is as good as it is. . However, IDK about other skills with nimis because I never did them. Opalescent Oil. Member. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. Vengeant cascade on shrapnel ballista might mean 20 stacks of poison per shot per totem with pierce. . There proberly stil is some really strong builds among them thoug, just going under the radar. And this is the 4th league in a row of net nerfs, for a damn useless niche build not even in the charts. Vengeant Cascade is absolutely bonkers in 3. Even after the nerfs (or rather, removal of Vengeant Cascade), Splitting Steel seems strong. We loose a lot of power regarding to Crucible. Although Spell Cascade Support cannot support Totem, Trap, or Mine skills, it does work with Triggered skills like Cast when Damage Taken Support Cast when Damage Taken Support Support, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0. There is no way you need assassin for damage, so, if I was building it, I'd definitely go PF as well. ago. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. Vast majority of people playing it are using chain from deadeye. (0-19)%. anointで取れるVengeant Cascadeを使えばprojectile attackは全部帰ってくる パッチノートのprojectile returnについての部分はネイティブの人達も解釈に困ってた 自分もよくわかってないけど、3. In all fairness, Vengeant Cascade 100% needs to be nerfed. I believe vengeant cascade is for your projectiles not for the minions. Path of Exile Wiki editing functions. I think Vengeant Cascade will receive a slight nerf but will still be top at the high end. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. Quote this Post. Tornado Shot is the same as before. . Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. many of the non-spark variants are kind of gimmicks. . " It's pretty much dead node without returning projectiles support. All online resources I found point to that receipe. Delve Depth 250 Lvl 92 (Vengeant Cascade) Undergound River Lvl 92 (Vengeant Cascade) 100% Delirious Double Beyond Fractured Burial Chambers Bossing 4Way Timeless Domain Lvl 92 Al-Hezmin Lvl 79. This is a bit of currency sink btw. Split projectiles flying. Vengeant Cascade + Hydrosphere died for the sins of Chain and Splash. It double the hits from 20 to 40. Even if you shit out 500 projectiles, only 1 returning projectile can hit the target twice. Also is shield crush now just bis with the vengeant cascade nerf . They don't. 2x for vengeant cascade and 3x for curtain call. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. Also Read: A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3. 2. It did need a nerf at the time, but they nerfed it so hard that it was worse than many mid-grade rares. ago. Nimis will still exist unless GGG decides that it dies too but Vengeant Cascade users are only paying an anoint slot while NTR users are paying a ring slot and on an Uber Eater of Worlds drop while VC only. Over half of the patch notes are Ruthless exclusive changes. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. It gives - 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets*Hi, build is amazing so far and ive invested around 20 div into it about now. pob [updated from last video]: does vengeant cascade interact with Tornado shot? Do the primary or secondary projectiles return? It used to be the primary projectiles only. On top of that, you need to factor in throwing speed penalty for throwing extra mines. DO NOT use Vengeant with Tornado Shot and Caustic Arrow, you. Panopticon is currently 1 amber 2 gold, my guess is it changed with the Vengeant Cascade nerf this league. 0. Especially for essence mobs, as the ones with 5+ essence felt like theyd kill my totems as soon as they were summoned. ago. Frost blades was fine before VC, it'll be fine after. hits are capped at 20 so spawning it frequently is better. Heatshiver is untouched, Vengeant Cascade was destroyed, but Returning Projectiles support can be even better. You could already do it with Vengeant cascade, 1 pierce or chain, Tornado asenath's and stay close to the target: 4 hits per arrow fired (tornado, enemy, tornado, ground. Honestly I would expect a vc nerf to look more like “attack projectiles always return to the player” effectively killing but the most extreme double dip scenarios and gutting the mark. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. It's still a bow build. I quickly mad. Quote this Post " Panemix wrote: " Angry_Roleplayer wrote: " Panemix wrote: Hi, I really enjoy this build. ago. So yes in theory it should hit twice, in practice it does this some/most of the time. Most projectiles with secondary effects. This is quite a big nerf in my view as this build is still a bit of a glass cannon.